Module 2: Self-Assessment
Now that you understand the basics of determining the appropriate emulation approach for digital content, you're ready to go to Module 3, where you'll learn about available emulators and use emulation to solve an access problem on the web.
Gates, Ethan. 2020, October 14. "EaaSI Training Module: Emulation Environments." Software Preservation Network. https://www.softwarepreservationnetwork.org/eaasi-training-module-emulation-environments/(opens in a new tab).
Falcao, Patricia, Annet Dekker, and Pip Laurenson. 2015-2016. "An Exploration of Significance, Dependency, and Virtualization in the Conservation of Software-based Artworks." Electronic Media Review 4. https://resources.culturalheritage.org/emg-review/volume-4-2015-2016/falcao/(opens in a new tab).
Hedstrom, Margaret L., Christopher A. Lee, Judith S. Olson, and Clifford A. Lampe. 2006. “'The Old Version Flickers More': Digital Preservation from the User’s Perspective." The American Archivist, 69 (1), 159–187. https://doi.org/10.17723/aarc.69.1.1765364485n41800(opens in a new tab).